Epic Games CEO isn't anxious about Apex Legends overtaking Fortnite

Epic Games CEO isn’t worried about Apex Legends overtaking Fortnite By Amanda Zelauskas

Epic Games CEO isn’t worried about Apex Legends overtaking Fortnite By Amanda Zelauskas

Apex Legends has approximately one-fifth the player count that Fortnite has, at around 50 million. Fortunately, Apex Legends' success has probably staved off the grim reaper for quite a while.

A lot of popular Fortnite streamers moved to Apex - some for the promotional cash - and a lot of players did as well.

Epic may still be raking in the big bucks from the wild success of Fortnite, but they may not remain the king of the battle royale genre for long.

The 50 million player mark is in the rearview mirror for Fortnite.

At GDC 2019 Epic released the Epic Online Service, a kit which lets developers add cross-play functionality to their games (as well as other features).

Anyway, in terms of February's top grossing PC titles, Apex Legends took the number 6 slot, which is just below Fortnite.

Apex Legends has been rivaling with Fortnite for the top game on Twitch since February
Apex Legends has been rivaling with Fortnite for the top game on Twitch since February

"We hit a Fortnite non-event peak twice after Apex was out", He continued with, "We haven't seen any visible cut into Fortnite".

Apex Legends launched on February 4 with several personalities promoting the game through paid partnerships, like Tyler "Ninja" Blevins and Michael "Shroud" Grzesiek. The only game you can see where it peaks cut into Fortnite playtime is Federation Internationale de Football Association.

Industry intelligence firm SuperData Research has shared its digital sales data for the month of February, which includes some interesting numbers for EA's Anthem and Apex Legends.

Apex Legends launched their first season on March 19 with a similar structure to Fortnite's season and battle pass.

While Sweeney is taking aim at the games industry for not jumping on the trend of mobile gaming fast enough, there's another problem he doesn't address - namely that mobile hardware is still not in a prime place for competitive gaming.