Wargroove Developer Says Sony Explictly Denied Crossplay

Here’s Why PlayStation Pulled out of E3 2019

Here’s Why PlayStation Pulled out of E3 2019

As much as Sony has relaxed their policy a little by "listening to its fans", it seems that there are still many impediments to cross platform play. According to him, Sony is supposedly "open for business" and is only waiting on game developers to step up and implement it into their games. I don't believe right now there is any gating factor on that. Sony was famously late to the party, eventually allowing the feature to be included in games like Fortnite and Rocket League, but this comment seemed to suggest that this would all be behind us.

Though Layden did not specify, those expectations could include release information for "The Last of Us Part 2", "Ghost of Tsushima" or the game that lets players make their own games, "Dreams". We made many requests for cross-play, both through our account manager and directly with higher-ups, all the way up until release month.

"CEO Of Chucklefish here, we just launched Wargroove with cross-play between PC, Switch and Xbox so I wanted to chime in". However, the Sony boss claims that getting cross-play to work with your game is as simple as asking for it, yet at least two developers publicly disagree. Brice says that they actually applied for cross-play status for Wargroove on PS4 (which already works for PC, Switch and Xbox mind, so the foundation is there) and were told "in no uncertain terms that it was not going to happen".

In an interview with Game Informer, Layden placed the blame on developers because they haven't reached out to their PlayStation account managers.

"Apparently, it is now possible for Chucklefish to "*literally* toggle a switch and have it working, so while "policy work might be more complicated for Sony", it doesn't seem to be a matter of developers not asking like Shawn Layden told GameInformer. "We were told no". This is on top of Layden repeating the same mantra that PlayStation is the best place to play, also claiming "the PlayStation community is so large it's not like you couldn't fill up a lobby if you wanted to fire up a game".